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Windows Phone SDK (formerly Windows Phone Developer Tools) 7.1 Beta 2

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Test Windows Phone 7 Series phone applications



The same powerful and easy to use Visual Studio integrated developer environment (IDE) handles from design to testing of Windows Phone 7 Series phone applications. The Windows Phone SDK includes the following: · Windows Phone Emulator · Windows Phone SDK 7.1 Assemblies · Silverlight 4 SDK and DRT· Windows Phone SDK 7.1 Extensions for XNA Game Studio 4.0· Microsoft Expression Blend SDK Preview for Windows Phone 7.1· WCF Data Services Client for Window Phone 7.1· Microsoft Advertising SDK for Windows Phone 7 Here are some key features of "Windows Phone SDK (formerly Windows Phone Developer Tools)":

Silverlight Application Development:
· Dragging a control from the Toolbox to an XAML text editing window is not working. You can add the control on the designer surface or edit the XAML directly to add the control.

· Per frame callbacks (i.e. handling the CompositionTarget.Rendering event) should be used sparingly in this release due to less than optimal performance.

· ApplicationBar and related classes cannot participate in data binding and name scopes, so you will need to use code-behind if you want to programmatically change any properties.

· Windows Phone Developer Tools CTP includes database components. These components are not supported for application development.

When using Visual Studio 2010 Ultimate RC for Silverlight application development for Windows Phone, the following features are not supported:

· Profiler

· IntelliTrace

· Lab Management

· Testing

· Data

· Show Data Source

· Add New Date Source

· Schema Compare

· MediaElement will be tinted when the Background property is set on the container of a MediaElement. Workaround: do not set the background or set it to transparent.

· The “Support central settings” option under the Application tab of Project Properties is not supported. As a result, debugging the settings task of the application is not supported.

· The WebBrowser control default size is not set. After you drag and drop the control from the toolbox to the emulator and you lose focus, you cannot get it back. Workaround: Click on the WebBrowser control name in the XAML file to regain focus on the emulator, and then stretch the controls so you can see it.

· The Add Service Reference option is not supported in the Windows Phone add-in to Visual Studio 2010. Workaround: Use Visual Studio 2010 Express for Windows Phone to add service references.

· When the same namespace exists between Silverlight® and Windows Phone, pressing F1 Help resolves to Silverlight. This is the default behavior for Visual Studio 2010 RC.

· Windows Phone documentation is only available online in MSDN. A local copy of the Windows Phone documentation is not included in the developer tools download and you cannot get copy via Help Library Manager.

Windows Phone Emulator:
· Hardware virtualization: To improve the performance of the emulator (including the boot time), you can turn on the hardware virtualization setting.

· GPU support: Windows Phone Emulator supports GPU peripheral emulation using the host GPU on a PC that support DDI version 10 and above and DirectX Version 10 and above. On all other machines, the emulator falls back to software emulation which is not optimized for performance.
· You can check if your PC supports the recommended configuration by running ‘dxdiag’ from any command-line window.

· Media: The emulator supports the VC-1 (WMV simple, main, and advanced profiles) container for video encoding.

· Runtime exception occurs when an application attempts to use a launcher/chooser in Microsoft.Phone.Tasks to call an application that is not present in the Emulator home screen. The following error string is displayed, “The drive cannot locate a specific area or track on the disk.” Workaround: Do not use the launcher/chooser or catch this exception.

· The emulator syncs up to the current time at startup, but not to the current system time zone. Workaround: set up your computer time zone to GMT.

· Test servers with fully qualified domain name (FQDN) (for example, http://mytestserver/mydomain.com) are not accessible using the emulator if the host machine is not connected to the network with a proxy server. You have to use the server name (for example, http://mytestserver) directly.

· The push client debugging has to wait for two minutes after boot of the emulator (or device) before using the APIs (i.e. Start screen show up).

· For push notifications, if the emulator host computer is behind a proxy, SOCKS proxy has to be configured on the host computer.You can go to Control Panel > Network and Internet > Internet Options > Connections tab, and then choose the Setting option to set this configuration.

XNA Game Development:
· The Visual Studio 2010 project upgrade wizard does not support the complete upgrade of XNA Game Studio 3.0 or 3.1 projects to XNA Game Studio 4.0. The wizard will not upgrade XNA game project-specific metadata or XNA game content projects.
· The Visual Studio 2010 Upgrade Wizard has a checkbox specifying if it should create a backup of a Visual Studio project. Selecting this option will not back up XNA game content projects.
· To upgrade a project to XNA Game Studio 4.0, you must create a new game project and add copies of code or assets from your existing project to the new project.

· Create copy of project for Windows Phone option is not supported
· In XNA Game Studio, selecting a game project and clicking the Create Copy of Project for Windows Phone menu will not complete the necessary steps to create a copy of an existing Windows game as a Windows Phone game in XNA Game Studio 4.0. After creating the Windows Phone copy, you must perform the following additional steps.

Remove the following references:

· Microsoft.Xna.Framework.Avatar

· Microsoft.Xna.Framework.Net

· Microsoft.Xna.Framework.Storage

· Microsoft.Xna.Framework.Video

· Microsoft.Xna.Framework.Xact

· Create a new blank Windows Phone Game project and go to the Properties folder.

· Copy the files AppManifest.xml and WindowsPhoneManifest.xml from the new blank Windows Phone Game project into the Properties folder.

Edit WindowsPhoneManifest.xml and update the following values:

· Update the ProductID value to match the GUID that is listed for the assembly GUID in AssemblyInfo.cs

· Update the Title to match the AssemblyTitle in AssemblyInfo.cs

· Xbox 360 Game project templates are included but not supported in the preview release of XNA Game Studio 4.0.
· The preview release of XNA Game Studio 4.0 which is included with Microsoft Windows Phone Developer Tools CTP includes project templates for Xbox 360 games and game libraries. Developers can create and build Xbox 360 game and Xbox 360 game library projects using the preview release of XNA Game Studio 4.0, but these projects cannot deploy or run.

· Do not add the same content project to both a Game and Game Library in the same solution.
If a game project references a game library project in the same solution, and both projects reference the same content project, you will receive the following build error:

· Unable to copy file {filename}

· This occurs because content is deleted from the output folder when a game and a referenced game library both contain a content reference to the same content project. To work around this issue, you can remove the reference to the content project from either the game or game library.

Windows Phone Deployment and Debugging in XNA Game Studio:
XNA Game Studio will check for a DirectX 10 or later graphics card before deploying to the Windows Phone Emulator. If the graphics card does not support DirectX 10 or later, the following message will be displayed in the error window of Visual Studio:

· Deploy failed with the following error: The current display adapter does not meet the emulator requirements to run XNA Framework applications.

XNA Framework:
· Game hangs when calling security critical methods in the game constructor.
· Security-critical operations are actions that affect code access security, such as elevation of user rights, calling unsafe managed code, and so forth. Calling a method marked with the SecurityCriticalAttribute, such as Assembly.GetName, from a Game constructor will cause an XNA Framework-based game to fail to launch. In addition, the game process will hang, preventing debugging.

· MediaLibrary.SavePicture hangs Windows Phone Emulator.
· MediaLibrary.SavePicture is not supported for the Windows Phone Emulator included with the Microsoft Windows Phone Developer Tools CTP.

· GamerServices functionality is not supported.
· Gamer services are not available for the preview release of XNA Game Studio 4.0. Most methods and properties in the Microsoft.Xna.GamerServices namespace will return default values if called.

· Windows Phone keyboard is not visible in emulator after an initial call to Guide.BeginShowKeyboardInput.
· The Windows Phone keyboard is only visible the first time Guide.BeginShowKeyboardInput is called. On subsequent calls, the keys will continue to function but the keyboard will not be visible. This behavior will persist between deployment and debugging sessions. To make the keyboard visible again, you can close the emulator between deployment and debugging sessions.

· No TextBox is available if default text is not specified in call to Guide.BeginShowKeyboardInput.
· If an empty string is specified for the defaultText parameter of Guide.BeginShowKeyboardInput, no textbox will display, which will prevent users from entering text.

· Game flickers when Game.IsFullScreen is set to true.
· Some games may flicker when rendering some types of transparent content if Game.IsFullScreen is true. To work around this issue, you can set Game.IsFullScreen to false, or use a different blending state such as BlendState.AlphaBlend or BlendState.Additive.

· Song.FromUri throws InvalidOperationException if called before MediaLibrary or MediaPlayer initialization.
· When calling Song.FromUri, the method throws an InvalidOperationException. To work around this issue, call the constructor for MediaLibrary or MediaPlayer before calling the Song.FromUri method.

· Guide.IsTrialMode always returns true.
· For this preview release of XNA Game Studio 4.0, trial mode is not supported. Guide.IsTrialMode will always return true, even if Guide.SimulateTrialMode is false. In the final release of XNA Game Studio 4.0, trial mode will exhibit the same behavior as seen with Xbox 360 games, where Guide.IsTrialMode will always return false when debugging an application if no license is available and Guide.SimulateTrialMode can be set to true to change this behavior.

· The new automatic rotation and scaling feature in XNA Game Studio 4.0 is not supported for this preview release. When creating prototypes with XNA Game Studio 4.0, you should rotate after drawing to the render target. In the final release, this functionality will be available without special workarounds.
Requirements:

· Installation requires 4 GB of free disk space on the system drive.
· 3 GB RAM
· Windows Phone Emulator requires a DirectX 10 or above capable graphics card with a WDDM 1.1 driver
· .NET Framework 4
What's New in This Release: [ read full changelog ]

Multitasking:
· In Windows Phone 7 Codenamed "Mango", several features are introduced that allow an application to perform actions even when it is not the active foreground application.

The Execution Model and Fast Application Switching:
· The execution model is now updated to include a dormant state before tombstoning. When a user returns to a dormant application, it resumes quickly and without displaying the Resuming… message to the user.

Background Agents (Scheduled Notifications and Tasks):
· You can now schedule actions for a future time, and they will occur even if the application is not running in the foreground. The actions that you can schedule belong to two categories: notifications and tasks.

Background Audio:
· Your audio applications can now run in the background. Music continues to play while the user launches other apps, and the user has access to the volume controls.

Background File Transfers:
· You can now initiate file downloads in your application that con...
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