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iPhone Open Application Development<br />
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General Information<br />
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Type.................: Ebook<br />
Part Size............: 753,089 bytes<br />
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Posted by............: ~tqw~<br />
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Release Notes<br />
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Certain technologies bring out everyone's hidden geek, and iPhone did the moment <br />
it was released. Even though Apple created iPhone as a closed device, tens of <br />
thousands of developers bought them with the expressed purpose of designing and <br />
running third-party software.<br />
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In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the <br />
original hackers of the iPhone -- explains the iPhone's native environment and <br />
how you can build software for this device using its Objective-C, C, and C++ <br />
development frameworks.<br />
<br />
iPhone Open Application Development walks you through the iPhone's proprietary <br />
development environment, offers an overview of the Objective-C language you'll <br />
use with it, and supplies background for the iPhone operating system. You also <br />
get detailed recipes and working examples for everyone's favorite iPhone <br />
features -- graphics and audio programming, interfaces for adding multitouch <br />
functionality to games, the use of hardware sensors, and the device's vast user <br />
interface kit.<br />
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This book explains:<br />
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* How to access the iPhone's underlying operating system<br />
* The makeup of an iPhone application<br />
* How to get the open source tool chain running on your desktop<br />
* The iPhone's core user interface framework, which is heavily tied to major <br />
application-level functions<br />
* Using the many touted iPhone features such as multitouch, hardware <br />
sensors, and gestures<br />
* Intercepting and handling event notifications for many iPhone-related <br />
events<br />
* Raw video surfaces and 3D transformations that take you deeper into <br />
advanced graphics on the iPhone<br />
* How to record and play simple sounds and intercept sound events<br />
* Advanced digital audio output using Apple's new Audio Toolbox framework<br />
* Advanced user interface components such as section lists, keyboards, and <br />
image manipulation<br />
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The Appendix includes a compendium of miscellaneous code examples for cool <br />
application features, such as using the camera and creating a CoverFlow®-like <br />
album browser.<br />
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Any programmer can use this book to write applications with the same spectacular <br />
effects that made the device an immediate hit, and impress users just as much as <br />
the official iPhone software does. That programmer can easily be you.<br />
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Table of Contents| Index <br />
<br />
Copyright <br />
preface <br />
Chapter 1. Breaking Into and Setting Up the iPhone <br />
Chapter 2. Getting Started with Applications<br />
Chapter 3. Introduction to UIKit<br />
Chapter 4. Event Handling and Graphics Services<br />
Chapter 5. Advanced Graphics Programming with Core Surface and Layer Kit<br />
Chapter 6. Making Some Noise<br />
Chapter 7. Advanced UIKit Design<br />
Appendix A. Miscellaneous Hacks and Recipes<br />
Index<br />
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Product Details<br />
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* ISBN: 0596518552<br />
* ISBN-13: 9780596518554<br />
* Format: Paperback, 280pp<br />
* Publisher: O'Reilly Media, Incorporated<br />
* Pub. Date: March 2008<br />
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Install Notes<br />
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CHM Reader<br />
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