AI Game Programming Wisdom 3 Companion CDROM
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Size:165 MB
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Added:09/14/2008
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Last check:2009-06-08 08:35:59
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Tracker:http://tpb.tracker.thepiratebay.org:80
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Comments:<pre>The companion CDROM for the book AI Game Programming Wisdom 3 (ISBN 1584504579) http://www.amazon.com/exec/obidos/ASIN/1584504579 Note: It's the CDROM only, not an OCR of the book itself. Nothing has been stripped. Contains accompanying code, examples, demos and/or videos for the following articles: SECTION 1 - GENERAL WISDOM 1.2 Using STL and Patterns for Game AI SECTION 2 - PATHFINDING 2.4 Preprocessed Pathfinding Using the GPU SECTION 3 - MOVEMENT 3.2 Autonomous Camera Control with Constraint Satisfaction Methods 3.4 Intelligent Steering Using Adaptive PID Controllers 3.6 Real-Time Crowd Simulation Using AI.implant SECTION 4 - ARCHITECTURE 4.3 Orwellian State Machines 4.4 A Flexible AI System through Behavior Compositing 4.8 Extending Simple Weighted-Sum Systems 4.9 AI Waterfall: Populating Large Worlds Using Limited Resources SECTION 5 - TACTICS AND PLANNING 5.2 Dynamic Tactical Position Evaluation 5.4 Coordinating Teams of Bots with Hierarchical Task Network Planning SECTION 6 - GENRE SPECIFIC 6.3 Environmental Awareness in Game Agents 6.4 Fast and Accurate Gesture Recognition for Character Control 6.5 Being a Better Buddy: Interpreting the Player�s Behavior 6.6 Ant Colony Organization for MMORPG and RTS Creature Resource Gathering SECTION 7 - SCRIPTING AND DIALOG SECTION 8 - LEARNING AND ADAPTATION 8.5 Dynamic Scripting </pre>
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