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Object-Oriented Game Development~tqw~_darksiderg

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    09/12/2008
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    *******************************************************************************<br /> Object-Oriented Game Development <br /> *******************************************************************************<br /> <br /> -------------------------------------------------------------------------------<br /> General Information<br /> -------------------------------------------------------------------------------<br /> Type.................: Ebook<br /> Part Size............: 16,075,767 bytes<br /> <br /> -------------------------------------------------------------------------------<br /> Post Information<br /> -------------------------------------------------------------------------------<br /> Posted by............: ~tqw~<br /> <br /> -------------------------------------------------------------------------------<br /> Release Notes<br /> -------------------------------------------------------------------------------<br /> This book addresses how program teams can develop complex games within the <br /> constraints of deadlines, budgets, and changing technologies. It establishes a <br /> set best practices taken from real-world experiences, while making sure readers <br /> understand that there are not any absolute solutions. Readers are taught how to <br /> write reusable code that they will actually reuse along with games that require <br /> component technology. Practical object-oriented design methodologies with <br /> examples drawn directly from commercial code are also discussed. This book is <br /> useful for the entire game development team, including producers, designers, <br /> artists, and programmers. <br /> <br /> Table of Contents<br /> <br /> 1 Introduction 1<br /> 2 The game development process 9<br /> 3 Software engineering for games 23<br /> 4 Object-oriented design for games <br /> 5 The component model for game development 135<br /> 6 Cross-platform development 229<br /> 7 Game objects 267<br /> 8 Design-driven control 329<br /> 9 Iterative development techniques 351<br /> 10 Game development roles 367<br /> 11 Case study : Cordite 387<br /> <br /> Product Details<br /> <br /> * ISBN: 032117660X<br /> * ISBN-13: 9780321176608<br /> * Format: Textbook Paperback, 440pp<br /> * Publisher: Addison Wesley<br /> * Pub. Date: May 2004<br /> * Edition Number: 1<br /> <br /> -------------------------------------------------------------------------------<br /> Install Notes<br /> -------------------------------------------------------------------------------<br /> PDF Reader
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