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Object-Oriented Game Development <br />
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General Information<br />
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Type.................: Ebook<br />
Part Size............: 16,075,767 bytes<br />
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Posted by............: ~tqw~<br />
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Release Notes<br />
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This book addresses how program teams can develop complex games within the <br />
constraints of deadlines, budgets, and changing technologies. It establishes a <br />
set best practices taken from real-world experiences, while making sure readers <br />
understand that there are not any absolute solutions. Readers are taught how to <br />
write reusable code that they will actually reuse along with games that require <br />
component technology. Practical object-oriented design methodologies with <br />
examples drawn directly from commercial code are also discussed. This book is <br />
useful for the entire game development team, including producers, designers, <br />
artists, and programmers. <br />
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Table of Contents<br />
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1 Introduction 1<br />
2 The game development process 9<br />
3 Software engineering for games 23<br />
4 Object-oriented design for games <br />
5 The component model for game development 135<br />
6 Cross-platform development 229<br />
7 Game objects 267<br />
8 Design-driven control 329<br />
9 Iterative development techniques 351<br />
10 Game development roles 367<br />
11 Case study : Cordite 387<br />
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Product Details<br />
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* ISBN: 032117660X<br />
* ISBN-13: 9780321176608<br />
* Format: Textbook Paperback, 440pp<br />
* Publisher: Addison Wesley<br />
* Pub. Date: May 2004<br />
* Edition Number: 1<br />
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