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Actionscript 3. 0 Bible<br />
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General Information<br />
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Type.................: Ebook<br />
Part Size............: 19,384,857 bytes<br />
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Post Information<br />
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Posted by............: ~tqw~<br />
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Release Notes<br />
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Packed with hands-on instruction and step by step tutorials, the ActionScript 3 <br />
Bible is everything you need to harness the power of this amazing language. <br />
ActionScript experts Roger Braunstein and Mims Wright guide you through the in's <br />
and out's of building Rich Internet Applications with ActionScript 3. Coverage <br />
includes:<br />
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* The ActionScript 3 language—variables, datatypes, operators and <br />
expressions, functions, and more<br />
* Object-Oriented aspects of ActionScript 3<br />
* Working with XML<br />
* Dealing with events<br />
* Handling error events and making your applications fault tolerant<br />
* Debugging ActionScript applications<br />
* Loading external data<br />
* Working with audio, video and graphics<br />
* Working in binary<br />
* Developing for Apollo<br />
* Application deployment<br />
* And more... <br />
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Table of Contents<br />
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Part I. Getting Started With ActionScript 3.0.<br />
1. Introduction to ActionScript 3.0.<br />
2. Understanding ActionScript 3.0 Language Basics.<br />
3. Programming with Classes.<br />
4. Working with Methods and Functions.<br />
5. Validating Your Program.<br />
Part II. Working With ActionScript 3.0 Objects.<br />
6. Using Strings.<br />
7. Working with Numbers and Math.<br />
8. Using Arrays.<br />
9. Using Objects.<br />
10. Working with XML.<br />
11. Working with Regular Expressions.<br />
Part III. Working With the Display List.<br />
12. Understanding the Flash Player 9 Display List.<br />
13. Working with DisplayObjects in Flash CS3.<br />
14. Printing Elements of Your Program.<br />
15. Working with Text and Fonts.<br />
Part IV. Understanding the Event Framework.<br />
16. Understanding Events.<br />
17. Working with Mouse and Keyboard Events.<br />
18. Using the Timer Class.<br />
Part V. Working With Error Handling.<br />
19. Understanding Errors.<br />
20. Using the AVM2 Debugger.<br />
21. Making Your Application Fault Tolerant.<br />
Part VI. Working With External Data.<br />
22. Understanding Networking Basics.<br />
23. Communicating with Server-side Technologies.<br />
24. Saving Data to a Local Machine Using SharedObject.<br />
25. Managing File Uploads and Downloads.<br />
Part VII. Enriching Your Program with Sound and Video.<br />
26. Working with Sound.<br />
27. Adding Video.<br />
28. Accessing Microphones and Cameras.<br />
Part VIII. Programming Graphics and Motion.<br />
29. Applying Filters to Your Graphics.<br />
30. Drawing Vector Graphics Programmatically.<br />
31. Scripting Animation.<br />
32. Applying Transformations to Graphics.<br />
33. Drawing Bitmap Graphics Programatically.<br />
Part IX. Working With Binary Data.<br />
34. Working with Binary Data.<br />
Part X. Deploying Your Program.<br />
35. Deploying Flash on the Web.<br />
36. Interfacing with Javascript.<br />
37. Using Local Connection to Communicate between Flash Movies. <br />
Index<br />
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Product Details<br />
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* ISBN: 0470135603<br />
* ISBN-13: 9780470135600<br />
* Format: Paperback, 800pp<br />
* Publisher: Wiley, John & Sons, Incorporated<br />
* Pub. Date: October 2007<br />
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