“Bioshok” game adaptation is under the question
The patient is more dead than alive: video game adaptation of "Bioshok" Gore Verbinski conceived back in 2008, is not an object of desire for software developers. At least so says the creator of the game, Ken Levine.
The other day in conversation with IndustryGamers Levin said: "We were very close to the screening - all signed contracts that have caught the director. But we have no immediate need to make a film just for the sake of it. For us at Irrational Games and for the company Take-Two movie on this game should be, firstly, the embodiment of all the expectations of fans, and secondly, the right to present a "Bioshok" to those who are not familiar with the game. "
"Bioshok" actions develop in the underwater city in which the passenger is the wreck of the aircraft. Over time, the hero enters into a struggle for power, but discovers that he is not so free in his actions, as it seems.
The film had planned to shoot in the studio Universal, and to the script writing was called John Logan, author of "The Aviator" and "The Last Samurai." By the spring of 2009 budget for the project grew to $ 160 million. Universal has asked Gore Verbinski to find a way filming abroad to reduce the cost of production.
Then the director left the project, which briefly caught Juan Carlos Fresnadilo. Verbinski retained the functions of producer, but because occasionally talked about the suffering fate of the movie. In the summer of 2010, Gore said that work on the "Bioshok” is difficult because of the planned "adult" rated R, but the problem with the budget will not go away.
And then we come back to the words of Levin. "Between the play and film, of course, there is a difference, but the film must be maintained by game DNA, showing its native world and story. But, you know, this adaptation is not so necessary for us”.